Punch For Fun
Punch For Fun is a 3D local-multiplayer arena brawler with random progressive level, power-ups and dynamic modes
Development Time: September 2013 - April 2014
Team Size: 5 Programmers + 1 Artist
Punch For Fun is my Junior year Project at DigiPen Institute of Technology
Punch For Fun is built from scratch with C++ utilizing only low-level libraries such as DirectX9, FMOD, and AntTweakBar.
My Main Contributions:
Physics
Team Size: 5 Programmers + 1 Artist
Punch For Fun is my Junior year Project at DigiPen Institute of Technology
Punch For Fun is built from scratch with C++ utilizing only low-level libraries such as DirectX9, FMOD, and AntTweakBar.
My Main Contributions:
Physics
- Collision Detection (Sphere and Boxes)
- Impulse-based resolution
- Dynamic AABB Tree broadphase
- 3D Deferred renderer with DirectX9 and HLSL
- Bone animation and vertex skinning
- Point light and spotlight supporting normal mapping
- Glow post-processing
- Art pipeline to convert FBX file into usable binary format in engine
- Particle editor