Spectrum
Spectrum is a 2D side-scrolling puzzle platformer game with lights that defy the laws of physics. Using the different lights in interesting ways, the player will be able to traverse through the environment. You play as a kid who is trying to get back to his home planet.
Development Time: September 2012 - April 2013
Team Size: 5 Programmers + 1 Artist
Spectrum is my Sophomore year Project at DigiPen Institute of Technology
Spectrum is built from scratch with C++ utilizing only low-level libraries such as DirectX10 and FMOD
My Main Contributions:
Physics
Team Size: 5 Programmers + 1 Artist
Spectrum is my Sophomore year Project at DigiPen Institute of Technology
Spectrum is built from scratch with C++ utilizing only low-level libraries such as DirectX10 and FMOD
My Main Contributions:
Physics
- Collision Detection (Circle, 2D AABB, 2D cone light, binary map world)
- Impulse-based resolution
- 2D static grid broadphase
- 2D cone light rendering
- Camera smoothing transition
- Push light, Pull light, Dimension light